//axis.pov light_source { <0, 2, -15> color rgb <1 1 1> } // end light source camera { location <5 0 -8> look_at <0 1 0> } // end camera //x axis cylinder { x * -5, x * 5, .1 pigment { color rgb <1 1 0> } } // end cylinder /* text { ttf "crystal.ttf" "x = + 5" .2, 0 pigment { color rgb <1 1 0> } rotate x * 90 translate x * 3 translate y * 1 } // end text */ //y axis cylinder { y * -5, y * 5, .1 pigment { color rgb <1 1 0> } } // end cylinder //z axis cylinder { z * -5, z * 5, .1 pigment { color rgb <1 1 0> } } // end cylinder