//cone.pov //Andy Harris #include "colors.inc" light_source { <0, 3, -15> color White } // end light source camera { location <0, 1, -3> look_at <0, 0, 0> } // end camera cone { <0, 0, 0>, 0.5 <0, 1, 0>, 0 pigment { color White } } // end sphere