""" mpCollision step 4 of mailPilot add audio and collision detection """ import pygame, random pygame.init() screen = pygame.display.set_mode((640, 480)) class Plane(pygame.sprite.Sprite): def __init__(self): pygame.sprite.Sprite.__init__(self) self.image = pygame.image.load("plane.gif") self.image = self.image.convert() self.rect = self.image.get_rect() if not pygame.mixer: print "problem with sound" else: pygame.mixer.init() self.sndYay = pygame.mixer.Sound("yay.ogg") self.sndThunder = pygame.mixer.Sound("thunder.ogg") self.sndEngine = pygame.mixer.Sound("engine.ogg") self.sndEngine.play(-1) def update(self): mousex, mousey = pygame.mouse.get_pos() self.rect.center = (mousex, 430) class Island(pygame.sprite.Sprite): def __init__(self): pygame.sprite.Sprite.__init__(self) self.image = pygame.image.load("island.gif") self.image = self.image.convert() self.rect = self.image.get_rect() self.reset() self.dy = 5 def update(self): self.rect.centery += self.dy if self.rect.top > screen.get_height(): self.reset() def reset(self): self.rect.top = 0 self.rect.centerx = random.randrange(0, screen.get_width()) class Cloud(pygame.sprite.Sprite): def __init__(self): pygame.sprite.Sprite.__init__(self) self.image = pygame.image.load("Cloud.gif") self.image = self.image.convert() self.rect = self.image.get_rect() self.reset() def update(self): self.rect.centerx += self.dx self.rect.centery += self.dy if self.rect.top > screen.get_height(): self.reset() def reset(self): self.rect.bottom = 0 self.rect.centerx = random.randrange(0, screen.get_width()) self.dy = random.randrange(5, 10) self.dx = random.randrange(-2, 2) def main(): screen = pygame.display.set_mode((640, 480)) pygame.display.set_caption("Mail Pilot! mpCollision.py - collisions and sounds") background = pygame.Surface(screen.get_size()) background.fill((0, 0, 255)) screen.blit(background, (0, 0)) plane = Plane() island = Island() cloud = Cloud() allSprites = pygame.sprite.Group(island, plane, cloud) clock = pygame.time.Clock() keepGoing = True while keepGoing: clock.tick(30) pygame.mouse.set_visible(False) for event in pygame.event.get(): if event.type == pygame.QUIT: keepGoing = False #check collisions if plane.rect.colliderect(island.rect): plane.sndYay.play() island.reset() if plane.rect.colliderect(cloud.rect): plane.sndThunder.play() cloud.reset() allSprites.clear(screen, background) allSprites.update() allSprites.draw(screen) pygame.display.flip() plane.sndEngine.stop() #return mouse cursor pygame.mouse.set_visible(True) if __name__ == "__main__": main()