""" followMouse.py a version of the turret game that uses the arctangent function and pythagoras to get angle and distance from dx and dy """ import pygame, math import turretFire pygame.init() class Turret(pygame.sprite.Sprite): def __init__(self): pygame.sprite.Sprite.__init__(self) self.imageMaster = pygame.image.load("turret.gif") self.imageMaster = self.imageMaster.convert() self.imageMaster = pygame.transform.scale2x(self.imageMaster) self.rect = self.imageMaster.get_rect() self.rect.center = (320, 240) def update(self): self.followMouse() self.rotate() def followMouse(self): (mouseX, mouseY) = pygame.mouse.get_pos() dx = self.rect.centerx - mouseX dy = self.rect.centery - mouseY dy *= -1 radians = math.atan2(dy, dx) self.dir = radians * 180 / math.pi self.dir += 180 #calculate distance self.distance = math.sqrt((dx * dx) + (dy * dy)) def rotate(self): oldCenter = self.rect.center self.image = pygame.transform.rotate(self.imageMaster, self.dir) self.rect = self.image.get_rect() self.rect.center = oldCenter class LblDist(turretFire.Label): def __init__(self, turret): turretFire.Label.__init__(self) self.turret = turret self.center = (150, 20) def update(self): turretFire.Label.update(self) self.text = "angle: %d, dist: %d px" % \ (self.turret.dir, self.turret.distance) def main(): screen = pygame.display.set_mode((640, 480)) pygame.display.set_caption ("Rotating Turret") background = pygame.Surface(screen.get_size()) background.fill((0x00, 0xCC, 0x00)) screen.blit(background, (0, 0)) turret = Turret() lblDist = LblDist(turret) allSprites = pygame.sprite.Group(turret, lblDist) clock = pygame.time.Clock() keepGoing = True while keepGoing: clock.tick(30) for event in pygame.event.get(): if event.type == pygame.QUIT: keepGoing = False allSprites.clear(screen, background) allSprites.update() allSprites.draw(screen) pygame.display.flip() if __name__ == "__main__": main()